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Old Dec 13, 2007, 02:38 AM // 02:38   #1
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Default better before or after

so do you like the game as is now or before skills and drops and such started to get nerfed? just a general wondering.

i liked it before dont see too much fun now in the game when you dont have to work for anything really anymore.


lets keep this fire proof and flame free just let me know what you think
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Old Dec 13, 2007, 02:39 AM // 02:39   #2
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I thought it wasn't so much worse or better but different. Now the game requires a slightly different way to make money.
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Old Dec 13, 2007, 02:45 AM // 02:45   #3
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I think there have been both good nerfs and bad nerfs. If you think about it, if they hadnt changed UW and added the Dying Nightmares, ectos would be worth little to nothing now, because 55's could have their way with anything in UW. However, some of the nerfs i havent agreed with, but hey, cant agree with everything.
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Old Dec 13, 2007, 02:48 AM // 02:48   #4
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The game was awesome back in Prophecies. Now the game is (insert word here that's not as strong as bad).
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Old Dec 13, 2007, 02:51 AM // 02:51   #5
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not to be an ass, but why do we need the exact same thread once a week?
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Old Dec 13, 2007, 02:55 AM // 02:55   #6
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Quote:
Originally Posted by Yichi
not to be an ass, but why do we need the exact same thread once a week?
Welcome to riverside, where every thread is copied because the previous one is full of flames and trolls.
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Old Dec 13, 2007, 03:02 AM // 03:02   #7
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Before Zaishen Chest- Better
After Zaishen Chest- Worse.

That basically was the final blow to cater to casual players.
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Old Dec 13, 2007, 03:21 AM // 03:21   #8
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I like how you put "let's keep this flame-free" on obvious trollbait so that it would kind of mask it or something.
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Old Dec 13, 2007, 03:37 AM // 03:37   #9
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Quote:
Originally Posted by You can't see me
Before Zaishen Chest- Better
After Zaishen Chest- Worse.

That basically was the final blow to cater to casual players.
Casual players don't farm 5k faction >.<

Game was great at factions.

Once nightfall came out, the gamed suck ass, no actually thats not true

Once nightfall came out, the game felt to.....neglected
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Old Dec 13, 2007, 03:47 AM // 03:47   #10
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Been playing since launch, this game has done nothing but improve upon itself, I was sad to see some things die off, and not being able to level in the underworld makes me sad on occasion, but its a casual game, and I like it that way.
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Old Dec 13, 2007, 05:01 AM // 05:01   #11
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First off, skills have ALWAYS been nerfed. Boon prot monks anyone? There is no before/after nerf time period. Before there was nerfs, there was no GW.


Anyway, I think the game was more fun before. But that's just because I've done "everything." There isn't a lot new left to do (been to HoH, won GvGs, won AB, RA win streaks, visited every single explorable zone, vanquished, protectored, cartographer etc.). I liked the game when there was content that I still felt was new.
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Old Dec 13, 2007, 05:05 AM // 05:05   #12
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The game is much better now than it has ever been. It has improved so much that all of the "positives" outweigh the "negatives". For example, improvements such as removing attribute refund points, adding traders into the game, and heroes.
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Old Dec 13, 2007, 05:13 AM // 05:13   #13
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I liked it better back in the days. Things were much simpler imo.
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Old Dec 13, 2007, 05:48 AM // 05:48   #14
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Quote:
Originally Posted by Arkantos
The game was awesome back in Prophecies. Now the game is (insert word here that's not as strong as bad).
Get a new game ?
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Old Dec 13, 2007, 05:54 AM // 05:54   #15
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Quote:
Originally Posted by Qual
Get a new game ?
I'm not saying I don't like Guild Wars, I'm saying it's not that great. I've been playing for 2 years, I'm not going to just stop because I feel that this game isn't as good as it used to be. Ask players who've been around since prophecies, I'm sure lots will say something similar to what I said.
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Old Dec 13, 2007, 06:04 AM // 06:04   #16
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It'll sound weird, but I felt like there were too many skills added. So in terms of that, I'd say before. In terms of content, continents and the campaigns, couldn't be better.
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Old Dec 13, 2007, 06:13 AM // 06:13   #17
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Quote:
Originally Posted by Arkantos
Welcome to riverside, where every thread is copied because the previous one is full of flames and trolls.
QFT

Proph days were better, but meh, all games "evolve" I miss old skool days.

Quote:
Originally Posted by Arkantos
I'm not saying I don't like Guild Wars, I'm saying it's not that great. I've been playing for 2 years, I'm not going to just stop because I feel that this game isn't as good as it used to be. Ask players who've been around since prophecies, I'm sure lots will say something similar to what I said.
QFT. QFT. QFT
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Old Dec 13, 2007, 06:23 AM // 06:23   #18
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I've got no problems with skills getting nerfed, or anything that effects the economy (short of severe exploits like duping), or heroes, or lootscaling; none of that. I understand why people complain about those things, I just don't agree with them. The only thing I really don't like is PvE skills (in their current state), and titles that offer any in-game advantages. I don't like them, but I can live with them.

As far as the "state of the game" since I started playing (almost two years), I haven't noticed much of a difference. I mean sure, there are little differences here and there (some would call them huge, game-breaking changes, such as a skill nerf here, or a rare item made common there - who cares, really), and there is two more campaigns and an expansion, which does tend to dilute the player base a bit, but really it's just added content. It's still Guild Wars, and it's still one of the best games out there, to me.

If you're playing the game just to have fun, it's better than ever because there's a lot more to do. If you're playing just for the content, it's still better than ever because there's plenty more content. If you're playing for the challenge in PvE, it's still better because they've introduced much more high-end areas and hard mode. If you're playing for the challenge in PvP, well, you'd have to ask someone who's a bit more of a regular PvPer. If you're playing just to show off items, wealth, and other achievements, it's still better because there's more items and there's titles.
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Old Dec 13, 2007, 07:26 AM // 07:26   #19
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Quote:
Originally Posted by arcanemacabre
I've got no problems with skills getting nerfed, or anything that effects the economy (short of severe exploits like duping), or heroes, or lootscaling; none of that. I understand why people complain about those things, I just don't agree with them. The only thing I really don't like is PvE skills (in their current state), and titles that offer any in-game advantages. I don't like them, but I can live with them.

As far as the "state of the game" since I started playing (almost two years), I haven't noticed much of a difference. I mean sure, there are little differences here and there (some would call them huge, game-breaking changes, such as a skill nerf here, or a rare item made common there - who cares, really), and there is two more campaigns and an expansion, which does tend to dilute the player base a bit, but really it's just added content. It's still Guild Wars, and it's still one of the best games out there, to me.

If you're playing the game just to have fun, it's better than ever because there's a lot more to do. If you're playing just for the content, it's still better than ever because there's plenty more content. If you're playing for the challenge in PvE, it's still better because they've introduced much more high-end areas and hard mode. If you're playing for the challenge in PvP, well, you'd have to ask someone who's a bit more of a regular PvPer. If you're playing just to show off items, wealth, and other achievements, it's still better because there's more items and there's titles.
I'd pretty much agree with all of that (as I often do with Arcane, it seems). The only thing I'd add is that the inclusion of heroes in NF was such a massive improvement to my game it's difficult to overstate. The ability to really play the game with only one other person necessary for a "full party" and with truly viable high level soloing saved the game for me. Prophecies in '05 was good for a couple of months of fun trying out new characters and whatnot before hitting a high level wall that required PUGing to proceed. Guild Wars with heroes and 3 campaigns (and now an expansion) has proven to be good for much, much longer. There are simply no negative changes that can remotely outweigh those positives.
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Old Dec 13, 2007, 08:42 AM // 08:42   #20
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Quote:
Originally Posted by Arkantos
I'm not saying I don't like Guild Wars, I'm saying it's not that great. I've been playing for 2 years, I'm not going to just stop because I feel that this game isn't as good as it used to be. Ask players who've been around since prophecies, I'm sure lots will say something similar to what I said.
I've been around since Factions and I notice the game's lost some of the original things it stood for. I really with I had started playing Prophecies before Factions was released...

I tried World of Warcraft a month or so ago, thinking it would be the closest Match to GW in terms of the type of game it is. I wanted to try it for sake of comparison, and frankly, GW has a nicer interface, better graphics, more newbie-friendly it seems to me. GW just seems like a much more "polished" game, a better product, despite the changes which have occured.

I remain playing because, despite the fact GW isn't as "good" as it used to be, it's still not worth dropping in favour of another game.

Quote:
Originally Posted by Rahja the Thief
Proph days were better, but meh, all games "evolve" I miss old skool days.
If the game didn't evolve there would be no "old skool" days to miss.
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