Dec 13, 2007, 02:38 AM // 02:38
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#1
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Ascalonian Squire
Join Date: Sep 2007
Guild: In Christ Alone
Profession: N/Mo
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better before or after
so do you like the game as is now or before skills and drops and such started to get nerfed? just a general wondering.
i liked it before dont see too much fun now in the game when you dont have to work for anything really anymore.
lets keep this fire proof and flame free just let me know what you think
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Dec 13, 2007, 02:39 AM // 02:39
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#2
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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I thought it wasn't so much worse or better but different. Now the game requires a slightly different way to make money.
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Dec 13, 2007, 02:45 AM // 02:45
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#3
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Academy Page
Join Date: Dec 2007
Guild: Reaper At War [RAW]
Profession: P/W
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I think there have been both good nerfs and bad nerfs. If you think about it, if they hadnt changed UW and added the Dying Nightmares, ectos would be worth little to nothing now, because 55's could have their way with anything in UW. However, some of the nerfs i havent agreed with, but hey, cant agree with everything.
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Dec 13, 2007, 02:48 AM // 02:48
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#4
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The Greatest
Join Date: Feb 2006
Profession: W/
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The game was awesome back in Prophecies. Now the game is (insert word here that's not as strong as bad).
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Dec 13, 2007, 02:51 AM // 02:51
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#5
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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not to be an ass, but why do we need the exact same thread once a week?
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Dec 13, 2007, 02:55 AM // 02:55
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Yichi
not to be an ass, but why do we need the exact same thread once a week?
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Welcome to riverside, where every thread is copied because the previous one is full of flames and trolls.
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Dec 13, 2007, 03:02 AM // 03:02
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#7
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Before Zaishen Chest- Better
After Zaishen Chest- Worse.
That basically was the final blow to cater to casual players.
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Dec 13, 2007, 03:21 AM // 03:21
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#8
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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I like how you put "let's keep this flame-free" on obvious trollbait so that it would kind of mask it or something.
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Dec 13, 2007, 03:37 AM // 03:37
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#9
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by You can't see me
Before Zaishen Chest- Better
After Zaishen Chest- Worse.
That basically was the final blow to cater to casual players.
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Casual players don't farm 5k faction >.<
Game was great at factions.
Once nightfall came out, the gamed suck ass, no actually thats not true
Once nightfall came out, the game felt to.....neglected
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Dec 13, 2007, 03:47 AM // 03:47
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#10
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Academy Page
Join Date: Feb 2007
Location: Purdue University, West Lafayette IN
Guild: Seven Samurai [SvnS]
Profession: N/Me
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Been playing since launch, this game has done nothing but improve upon itself, I was sad to see some things die off, and not being able to level in the underworld makes me sad on occasion, but its a casual game, and I like it that way.
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Dec 13, 2007, 05:01 AM // 05:01
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#11
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Hall Hero
Join Date: Aug 2005
Profession: E/
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First off, skills have ALWAYS been nerfed. Boon prot monks anyone? There is no before/after nerf time period. Before there was nerfs, there was no GW.
Anyway, I think the game was more fun before. But that's just because I've done "everything." There isn't a lot new left to do (been to HoH, won GvGs, won AB, RA win streaks, visited every single explorable zone, vanquished, protectored, cartographer etc.). I liked the game when there was content that I still felt was new.
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Dec 13, 2007, 05:05 AM // 05:05
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#12
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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The game is much better now than it has ever been. It has improved so much that all of the "positives" outweigh the "negatives". For example, improvements such as removing attribute refund points, adding traders into the game, and heroes.
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Dec 13, 2007, 05:13 AM // 05:13
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#13
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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I liked it better back in the days. Things were much simpler imo.
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Dec 13, 2007, 05:48 AM // 05:48
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#14
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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Quote:
Originally Posted by Arkantos
The game was awesome back in Prophecies. Now the game is (insert word here that's not as strong as bad).
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Get a new game ?
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Dec 13, 2007, 05:54 AM // 05:54
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#15
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Qual
Get a new game ?
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I'm not saying I don't like Guild Wars, I'm saying it's not that great. I've been playing for 2 years, I'm not going to just stop because I feel that this game isn't as good as it used to be. Ask players who've been around since prophecies, I'm sure lots will say something similar to what I said.
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Dec 13, 2007, 06:04 AM // 06:04
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#16
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Hall Hero
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It'll sound weird, but I felt like there were too many skills added. So in terms of that, I'd say before. In terms of content, continents and the campaigns, couldn't be better.
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Dec 13, 2007, 06:13 AM // 06:13
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#17
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by Arkantos
Welcome to riverside, where every thread is copied because the previous one is full of flames and trolls.
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QFT
Proph days were better, but meh, all games "evolve" I miss old skool days.
Quote:
Originally Posted by Arkantos
I'm not saying I don't like Guild Wars, I'm saying it's not that great. I've been playing for 2 years, I'm not going to just stop because I feel that this game isn't as good as it used to be. Ask players who've been around since prophecies, I'm sure lots will say something similar to what I said.
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QFT. QFT. QFT
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Dec 13, 2007, 06:23 AM // 06:23
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#18
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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I've got no problems with skills getting nerfed, or anything that effects the economy (short of severe exploits like duping), or heroes, or lootscaling; none of that. I understand why people complain about those things, I just don't agree with them. The only thing I really don't like is PvE skills (in their current state), and titles that offer any in-game advantages. I don't like them, but I can live with them.
As far as the "state of the game" since I started playing (almost two years), I haven't noticed much of a difference. I mean sure, there are little differences here and there (some would call them huge, game-breaking changes, such as a skill nerf here, or a rare item made common there - who cares, really), and there is two more campaigns and an expansion, which does tend to dilute the player base a bit, but really it's just added content. It's still Guild Wars, and it's still one of the best games out there, to me.
If you're playing the game just to have fun, it's better than ever because there's a lot more to do. If you're playing just for the content, it's still better than ever because there's plenty more content. If you're playing for the challenge in PvE, it's still better because they've introduced much more high-end areas and hard mode. If you're playing for the challenge in PvP, well, you'd have to ask someone who's a bit more of a regular PvPer. If you're playing just to show off items, wealth, and other achievements, it's still better because there's more items and there's titles.
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Dec 13, 2007, 07:26 AM // 07:26
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#19
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Desert Nomad
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Quote:
Originally Posted by arcanemacabre
I've got no problems with skills getting nerfed, or anything that effects the economy (short of severe exploits like duping), or heroes, or lootscaling; none of that. I understand why people complain about those things, I just don't agree with them. The only thing I really don't like is PvE skills (in their current state), and titles that offer any in-game advantages. I don't like them, but I can live with them.
As far as the "state of the game" since I started playing (almost two years), I haven't noticed much of a difference. I mean sure, there are little differences here and there (some would call them huge, game-breaking changes, such as a skill nerf here, or a rare item made common there - who cares, really), and there is two more campaigns and an expansion, which does tend to dilute the player base a bit, but really it's just added content. It's still Guild Wars, and it's still one of the best games out there, to me.
If you're playing the game just to have fun, it's better than ever because there's a lot more to do. If you're playing just for the content, it's still better than ever because there's plenty more content. If you're playing for the challenge in PvE, it's still better because they've introduced much more high-end areas and hard mode. If you're playing for the challenge in PvP, well, you'd have to ask someone who's a bit more of a regular PvPer. If you're playing just to show off items, wealth, and other achievements, it's still better because there's more items and there's titles.
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I'd pretty much agree with all of that (as I often do with Arcane, it seems). The only thing I'd add is that the inclusion of heroes in NF was such a massive improvement to my game it's difficult to overstate. The ability to really play the game with only one other person necessary for a "full party" and with truly viable high level soloing saved the game for me. Prophecies in '05 was good for a couple of months of fun trying out new characters and whatnot before hitting a high level wall that required PUGing to proceed. Guild Wars with heroes and 3 campaigns (and now an expansion) has proven to be good for much, much longer. There are simply no negative changes that can remotely outweigh those positives.
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Dec 13, 2007, 08:42 AM // 08:42
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#20
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Arkantos
I'm not saying I don't like Guild Wars, I'm saying it's not that great. I've been playing for 2 years, I'm not going to just stop because I feel that this game isn't as good as it used to be. Ask players who've been around since prophecies, I'm sure lots will say something similar to what I said.
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I've been around since Factions and I notice the game's lost some of the original things it stood for. I really with I had started playing Prophecies before Factions was released...
I tried World of Warcraft a month or so ago, thinking it would be the closest Match to GW in terms of the type of game it is. I wanted to try it for sake of comparison, and frankly, GW has a nicer interface, better graphics, more newbie-friendly it seems to me. GW just seems like a much more "polished" game, a better product, despite the changes which have occured.
I remain playing because, despite the fact GW isn't as "good" as it used to be, it's still not worth dropping in favour of another game.
Quote:
Originally Posted by Rahja the Thief
Proph days were better, but meh, all games "evolve" I miss old skool days.
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If the game didn't evolve there would be no "old skool" days to miss.
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